Re: [Algorithms] Allocation of 2D space
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From: Jim S. <Ji...@ar...> - 2009-08-13 21:51:05
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I can also vouch for this guy. :) Since using it for lightmaps there I've also used it for more general texture atlases and for runtime font glyph packing in Guild Wars. It's definitely fast enough for runtime use. -----Original Message----- From: Ivan-Assen Ivanov [mailto:iva...@gm...] Sent: Tuesday, August 11, 2009 3:01 PM To: Game Development Algorithms Subject: Re: [Algorithms] Allocation of 2D space > Try this: http://www.blackpawn.com/texts/lightmaps/default.html +1 We use this to build a UI cache texture at runtime; packs reasonably well and is very fast. |