Re: [Algorithms] Mesh Skinning
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From: Jon W. <jw...@gm...> - 2008-12-08 20:30:29
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Stefan Dänzer wrote: > I want to implement an open-source library for fast mesh skinning. > Mesh skinning is widely used in character animation. I want to > implement such an algorithm for surgical training simulation. The idea > is to have different resolutions of a 3D model, usually this model > represents a human organ. Deformations are applied to a low-res > version of the model. A high-res model is coupled by mesh skinning to > the low-res model. The high-res model is then rendered. I was > wondering if someone has experience in this filed and could provide me > with useful references for a start. What you talk about doesn't sound like skinning. In skinning, you "drape" a skin across a skeleton of articulated joints. It sounds like what you're trying to do would be better served by treating the lower-resolution mesh as a control cage for some higher-order surface. Sincerely, jw |