[Algorithms] Mesh Skinning
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From: S. D. <ste...@gm...> - 2008-12-07 14:34:41
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Hi, I want to implement an open-source library for fast mesh skinning. Mesh skinning is widely used in character animation. I want to implement such an algorithm for surgical training simulation. The idea is to have different resolutions of a 3D model, usually this model represents a human organ. Deformations are applied to a low-res version of the model. A high-res model is coupled by mesh skinning to the low-res model. The high-res model is then rendered. I was wondering if someone has experience in this filed and could provide me with useful references for a start. Stefan -- "Work like you don't need the money, love like you've never been hurt and dance like no one is watching." - Randall G Leighton |