Re: [Algorithms] RGB to XYZ conversion
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From: Simon F. <sim...@po...> - 2008-04-24 09:00:52
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________________________________ From: Simon Fenney Sent: 24 April 2008 09:54 To: 'Game Development Algorithms' Subject: RE: [Algorithms] RGB to XYZ conversion ________________________________ From: gda...@li... [mailto:gda...@li...] On Behalf Of Jon Olick Sent: 23 April 2008 15:49 To: Game Development Algorithms Subject: Re: [Algorithms] RGB to XYZ conversion Hi Simon, YCoCg is not lossless. You need an extra bit in order to be lossless which is called YCoCg-R. Ahh, That's a trivial technicality :-) Arghhh! Stupid Vaio laptops and their dodgy mousepad behaviour or something... I was planning to add that you don't need even need an extra bit to make YCoCg lossless. ;-) Simon |