Re: [Algorithms] 2xsai and Super-Eagle, image enhancement for blocky games
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From: Sebastian L. <del...@gm...> - 2008-02-13 18:16:16
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Raymond, I'd really appreciate your help. =) I guess that I was asking was a silly question. I've tried the hq3x algorithm but the D compiler gets stuck at the big switch who does the interpolation between the pixels (maybe a BUG of the compiler itself?). That's why the I choose the 2xsai algorithm. Anyway, While I was reading your response, it gives me an idea and that's to simplify the switch. So, I've to thank you one more time. =) Thanks for the help and the time! On Feb 12, 2008 2:35 PM, Raymond Barbiero <ray...@gm...> wrote: > For pixel scaling algorithms, wikipedia is your friend: > > http://en.wikipedia.org/wiki/Pixel_art_scaling_algorithms > > Via wikipedia there is the hq3x algorithms with source and demos: > > http://www.hiend3d.com/hq3x.html > > For help on things not related to algorithms, try the sweng-gamedev > mailing list. > > Good luck! > > On Feb 11, 2008 8:04 PM, Sebastian Lucas <del...@gm...> wrote: > > > Hi, > > > > I'm trying to port this two C/Allegro image filters to the SDL engine > > but for the D language. > > I was trying to make it work under this environment but it keeps on > > throwing too many errors. > > > > My steps: > > 1) run cpp.exe to clean all the C file (macros, #ifdef, etc) > > 2) using the D help file (chm) I've replaced all the variables with > > their equivalents. > > > > But I get stuck at the Allegro to SDL conversion. > > > > Does anybody know how to convert the code from Allegro to SDL? > > Or... > > Does anybody know how to make it work with generic buffers? (arrays of > > bytes, etc) > > > > I'd really appreciated any tips or help because I'm really close to hit > > my head into the walls. =...( > > > > Regards, > > > > -- > > █║▌│█│║▌║││█║▌│║ > > Sebastian Javier Lucas > > Programmer & Guitar Hero > > > > ------------------------------------------------------------------------- > > This SF.net email is sponsored by: Microsoft > > Defy all challenges. Microsoft(R) Visual Studio 2008. > > http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ > > _______________________________________________ > > GDAlgorithms-list mailing list > > GDA...@li... > > https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list > > Archives: > > > > http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list > > > > > > -- > Raymond "VisualPhoenix" Barbiero > Programmer > EA Montreal > ------------------------------------------------------------------------- > This SF.net email is sponsored by: Microsoft > Defy all challenges. Microsoft(R) Visual Studio 2008. > http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list > -- █║▌│█│║▌║││█║▌│║ Sebastian Javier Lucas Programmer & Guitar Hero |