Re: [Algorithms] Radical blur post effect
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From: <ss...@ar...> - 2007-12-13 17:59:12
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> but how can I apply a spherical radical blur > efficiently in PS? perhaps with a texture like a normal map. -seb ---------------------------- Original Message ---------------------------- Subject: Re: [Algorithms] Radical blur post effect From: "Johnson, Matt" <Mat...@am...> Date: Thu, December 13, 2007 5:47 pm To: "Game Development Algorithms" <gda...@li...> -------------------------------------------------------------------------- > Sounds like a Gaussian bloom effect without the high-pass part > > > > --- > > Hi all: > > > > I am trying to add a radical blur effect to my game. Does anyone > ever do that before or knows how to do it? Here is what in my mind: > > > > 1. Get the area you want to apply radical blur effect into a RT. > > 2. Apply a blur effect to the RT in PS, well, it's easy to apply > a directional blur, but how can I apply a spherical radical blur > efficiently in PS? > > 3. Draw the RT back into the scene with some kind of alpha. > > > > Any ideas? > > Thanks a lot! > > ------------------------------------------------------------------------- > SF.Net email is sponsored by: > Check out the new SourceForge.net Marketplace. > It's the best place to buy or sell services > for just about anything Open Source. > http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace_______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list |