Re: [Algorithms] OT: (feedback request for my game)
Brought to you by:
vexxed72
From: Dan L. <po...@gm...> - 2007-11-21 15:04:45
|
You might get better feedback on the Announcement section on gamedev.net. On Nov 21, 2007 3:48 PM, Kuriakose, Thomas <th...@at...> wrote: > Hello all, > > > I apologize for posting this matter in these forums, but I don't know of a > better place to post this. > > I am looking for people to test my game. The beta (almost) version can be > downloaded (24MB zipped) from here. > > > http://www.atmansoftware.com/beta/io_beta_nov_21.zip > > > > There isn't an installer. Simply download, unzip and click on the executable > to play the game. > > > Information regarding the game can be found here > > > http://www.atmangames.com/games/io/index.html > > > > > > > > > To elaborate, my name is thomas Kuriakose. I started atman software some > years ago and have been working on this game titled io. > > > io is a 3d side-scroller with a WASD + point-and-click control mechanism. > The gameplay is mostly hiding in the dark, take cover, run, aim, shoot, > pickup stuff, rinse and repeat. > > > Technically, the game requires Windows XP, OpenGL, OpenAL, DirectInput, Cg > shaders, 500MB HDD space, 256MB RAM, keyboard and a mouse with 2 buttons > and a scroll wheel. > > I was wondering if anyone could run the game on their windows machines and > let me know > > > - of any technical issues faced. > > - was the game fast enough to play with all the effects on/off? > > - is the control mechanism intuitive? > > - was there a long learning curve to play the game? > > - is there any part of the game/software that you think should be improved > and how? > > Apart from these, any and all suggestions/criticisms are more than welcome. > > > I do realize that the last question is a ticking bomb from a developer's > perspective, but I'm just curious. > > Also note the textures in the game are placeholders. If you do intend to > test the game and provide feedback, > > > email me at : th...@at... > > > > > The only reward I can offer for your generosity is listing your name in the > credits section of the game. :) > > > > > Thank you in advance, > > > > -tom. > > > > > ------------------------------------------------------------------------- > This SF.net email is sponsored by: Microsoft > Defy all challenges. Microsoft(R) Visual Studio 2005. > http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list > -- ----------------------------------------------------------- Dan Lind <da...@da...> http://danlind.se ---------------------------------------------------------- |