Re: [Algorithms] Triangle/Triangle intersection
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From: Ben G. <be...@ga...> - 2007-10-17 18:43:53
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On 10/17/07, Diogo de Andrade <dio...@ne...> wrote: > floats to doubles had no effect=85 Then I bore deeper into the tri/tri > routines and what I found out disturbed me=85 I created another project (= to I'm guessing this case comes up for adjacent triangles... Have you considered doing a topological check (ie, adjacent triangles with similar normals don't get checked for collision)? --=20 Ben Garney GarageGames.com |