Re: [Algorithms] Shadowbuffers - ID + depth
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From: Tim J. <jen...@gm...> - 2007-04-27 09:52:12
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> Its maybe a stupid idea, but cant you just render to a 32 bit float buffer > directly? Should have mentioned were using shader model 1.1 on old hardware (geforce3 ti500) which (i think) doesnt support 32bit float render target :( |