Re: [Algorithms] The state of the art of (real-time / non-precomputed)Global Illumination?
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From: Tom S. <tom...@ya...> - 2007-03-28 14:30:56
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I dont know of any new information but here is a demo that has GI and real time ray tracing http://www.realstorm.com/ ---------------- ----- Original Message ----- From: "Megan Fox" <sha...@gm...> To: <gda...@li...> Sent: Wednesday, March 28, 2007 11:19 PM Subject: [Algorithms] The state of the art of (real-time / non-precomputed)Global Illumination? > I've been researching GI and related topics lately, with the > stipulation that a pre-computed occlusion term is absolutely worthless > to me. This tosses out SH and almost all of its variants, and leaves, > seemingly, very little behind. I've found two notable techniques: the > approach to GI mentioned in GPU Gems 2, which is vertex-based, and the > Stalker ray-casting approach, which is interesting but ultimately > impractical for environments not closely resembling the cornell box. > > What other techniques exist, that are completely real-time and require > no precomputation / can function in a dynamic environment? The GPU > Gems 2 approach is very, very appealing, except that it's > vertex-dependent - and while I do have some ideas for how to remove > that dependency, especially when using non-standard rendering styles, > I'm curious what else might be out there. GPU Gems 2 was out in 2005, > so any cutting-edge research on the subject that's come out since > then? > > -- > Megan Fox > Idyllon, LLC > http://www.shalinor.com/ > http://www.idyllon.com/ > > ------------------------------------------------------------------------- > Take Surveys. Earn Cash. Influence the Future of IT > Join SourceForge.net's Techsay panel and you'll get the chance to share > your > opinions on IT & business topics through brief surveys-and earn cash > http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=6188 > Send instant messages to your online friends http://au.messenger.yahoo.com |