Re: [Algorithms] Real-time radiosity
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From: Oliver F. <oli...@gm...> - 2006-07-11 13:04:23
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Cool! Looks like a really nice implementation of the paper: "Precomputed Local Radiance Transfer for Real-Time Lighting Design" (http://graphics.ucsd.edu/papers/plrt/) So long... Oliver. -------- Original-Nachricht -------- Datum: Tue, 11 Jul 2006 13:18:04 +0100 Von: Willem de Boer <wd...@mi...> An: Game Development Algorithms <gda...@li...> Betreff: [Algorithms] Real-time radiosity > Hi all, > > Not a question, but something interesting nonetheless. Have a look > at this > > http://www.geomerics.com/index.php?page=lighting > > The last 'real-time' radiosity thing I saw was interactive, really, > but this one seems to truly be real-time. Where's the catch? :) > > > --- > Willem H. de Boer > http://research.microsoft.com/~wdeboer > > "Rio de Janeiro - That's a person", Jade Goody > > > > ------------------------------------------------------------------------- > Using Tomcat but need to do more? Need to support web services, security? > Get stuff done quickly with pre-integrated technology to make your job > easier > Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo > http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=6188 -- Echte DSL-Flatrate dauerhaft für 0,- Euro*! "Feel free" mit GMX DSL! http://www.gmx.net/de/go/dsl |