Re: RES: [Algorithms] What is next-gen
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From: Emanuele S. <in...@fo...> - 2005-12-27 08:08:28
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----- Original Message -----=20 From: "Ben Garney" <be...@ga...> To: <gda...@li...> Sent: Tuesday, December 27, 2005 6:02 AM Subject: Re: RES: [Algorithms] What is next-gen > Guido Henkel wrote: >=20 > >> Don't tell me publishers shouldn't care for what we want, because > >> certainly we are a considerable share of the people who buy games:=20 > >> because > >> we don't ask our parents for money ;) > > > > > > Sorry to burst your bubble, but no, publishers do not care what = people=20 > > want. They care what people bought during the past few months and = take=20 > > that as a guideline for their own future product line-up. As long as = > > people buy these moronic games that are out there, publishers will=20 > > keep producing them and flooding us with games the world doesn't = need. > > > So in conclusion, I say to you as a representative of the consumer - = buy=20 > more non-shovelware and support game makers when we do experiments so=20 > that we can justify it financially. That would be great. But consumers expect value for their money I = suppose. There are some great indipendent productions around...but they do focus = on gameplay. Which is good, but my opinion is that, if they'd spend some more quality = time to make their games pretty as well...it won't do any harm to = themselves and to consumers. Consumers always look at a pretty game, IMHO...even though it's not = their genre. Maybe they'll tell a friend who's interested. Take Alien Hominid. It began as a flash game, but it had the "right = visual style"...such graphics that let consumers distinguish a "quality = game".You can probably see "talent" that way...and you trust the whole = game...and you read the synopsis on the back and you buy it. When the "you buy it" doesn't happen, you should go back and trace the = chain of events for a "bug". :) I don't know if people is willing to "pay for experiments". True, they've paid for animal experiments when they buy a body = lotion...but they don't *really* know it, in the end. :)))) Best, Emanuele Salvucci Maya|Lightwave Game Technical Artist Lscript developer www.forwardgames.com ema...@fo... "#3. He causes things to look different so it would appear time has = passed." -------------------------------------------------------------------------= ------- |