RE: [Algorithms] Theory behind NHHH mapping
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From: Alex V. <ale...@na...> - 2005-10-05 18:12:36
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The NHHH method is published in Game Programming Gems 3, Section 4.18, "Textures as Lookup Tables for Per-Pixel Lighting Computations" Thanks, Alex Vlachos _____ From: gda...@li... [mailto:gda...@li...] On Behalf Of Siddharth Hegde Sent: Wednesday, October 05, 2005 9:21 AM To: gda...@li... Subject: [Algorithms] Theory behind NHHH mapping [Re-post with new subject. Screwed up the subject the last time. Sorry] Hi, I tried to do specular mapping using pixel shaders 1.4 and the NHHH mapping method used in <http://www.ati.com/developer/R8500PointlightShader.html> http://www.ati.com/developer/R8500PointlightShader.html This seemed to work, but with few minor problems. Before I solve these problems I would like to know the theory behind NHHH mapping. I tried to do a google but with almost nothing. Does anyone know a website/book where I can find the theory behind this method. Thanks, - Siddharth _____ Yahoo! for Good Click here to donate <http://store.yahoo.com/redcross-donate3/> to the Hurricane Katrina relief effort. |