[Algorithms] Theory behind NHHH mapping
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From: Siddharth H. <gda...@em...> - 2005-10-05 16:20:45
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[Re-post with new subject. Screwed up the subject the last time. Sorry] Hi, I tried to do specular mapping using pixel shaders 1.4 and the NHHH mapping method used in http://www.ati.com/developer/R8500PointlightShader.html This seemed to work, but with few minor problems. Before I solve these problems I would like to know the theory behind NHHH mapping. I tried to do a google but with almost nothing. Does anyone know a website/book where I can find the theory behind this method. Thanks, - Siddharth --------------------------------- Yahoo! for Good Click here to donate to the Hurricane Katrina relief effort. |