RE: [Algorithms] lights/shadows rendering architecture
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From: Tom F. <tom...@ee...> - 2005-09-25 20:31:04
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Instead of this: -Render to texture A *bubble* -Render to FB with texture A -Render to texture B *bubble* -Render to FB with texture B change to this: -Render to texture A -Render to texture B -Render to FB with texture A -Render to FB with texture B That way while waiting for the rendering of A to finish, the GPU can = instead be doing something useful with its time. TomF. > -----Original Message----- > From: gda...@li...=20 > [mailto:gda...@li...] On=20 > Behalf Of Markus Kark > Sent: 25 September 2005 12:36 > To: gda...@li... > Subject: Re: [Algorithms] lights/shadows rendering architecture >=20 >=20 > I'm currently in the same situation, where this GPU-bubble (I=20 > LOVE this=20 > buzzword) will occur: > - render scene to mirror > - render scene into shadow-map > - render scene from camera with mirror and shadow > :-( >=20 > So, what can be done about it ? The framerate is still quite=20 > 'okay' but=20 > there is no way to work around these stalls, isn't it ? >=20 > mfg > Markus |