Re: [Algorithms] lights/shadows rendering architecture
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From: Markus K. <mar...@gm...> - 2005-09-25 19:35:52
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I'm currently in the same situation, where this GPU-bubble (I LOVE this buzzword) will occur: - render scene to mirror - render scene into shadow-map - render scene from camera with mirror and shadow :-( So, what can be done about it ? The framerate is still quite 'okay' but there is no way to work around these stalls, isn't it ? mfg Markus |