RE: [Algorithms] Network replication of root motion animation
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From: Rowan W. <ro...@ir...> - 2005-05-25 02:30:08
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yeah thats what i was thinkin along the lines of, however i have one big = concern. With linear motion if the server and client deviate, you can = either snap or interpolate the client over a few frames to get back in = sync with the server... this is generally not very noticeable to the eye = even with quite large deviations. However because you are now = replicating animation state, if the server/client deviate you have to = snap animation state as well.... and thats something which i think would = be very noticeable. I have no idea how bad it would look in practice = thou... > -----Original Message----- > From: Paul Du Bois [mailto:pau...@gm...] > Sent: Wednesday, 25 May 2005 12:14 PM > To: gda...@li... > Subject: Re: [Algorithms] Network replication of root motion animation >=20 >=20 > It seems so simple that perhaps I don't understand the problem you > pose, but what's wrong with just replicating the AI's animation and > the fact that the AI is using root motion? Surely the AI's simulation > will evolve along the same path until it's disturbed. >=20 > p >=20 >=20 > ------------------------------------------------------- > This SF.Net email is sponsored by Yahoo. > Introducing Yahoo! Search Developer Network - Create apps using Yahoo! > Search APIs Find out how you can build Yahoo! directly into your own > Applications - visit=20 > http://developer.yahoo.net/?fr=3Dfad-ysdn-ostg-q22005 > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_ida88 >=20 |