[Algorithms] =?ISO-8859-1?Q?Re=3A_=5BAlgorithms=5D_Tri-Tri_Intersection?= =?ISO-8859-1?Q?=3A_SAT-ba
Brought to you by:
vexxed72
From: Stephen J B. <sj...@li...> - 2005-05-02 18:32:23
|
Gilvan at luke wrote: > By the way, can anybody show me an algorithm that is VERY robust to > compare the results of other algoritms with ? I would personally go the other way and write a program to methodically generate all of the ikky special cases (and also the cases within an epsilon of the ikky ones), knowing what results to expect in advance. ----------------------------------------------------------------------- The second law of Frisbee throwing states: "Never precede any maneuver by a comment more predictive than "Watch this!"...it turns out that this also applies to writing Fragment Shaders. ----------------------------------------------------------------------- Steve Baker (817)619-2657 (Vox/Vox-Mail) L3Com/Link Simulation & Training (817)619-2466 (Fax) Work: sj...@li... http://www.link.com Home: sjb...@ai... http://www.sjbaker.org |