Re: [Algorithms] Re: XML Parsers
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From: Stephen J B. <sj...@li...> - 2005-03-29 13:36:02
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Jorrit Tyberghein wrote: > On Thu, 24 Mar 2005 07:42:29 -0600, John Ratcliff > <jra...@in...> wrote: > >>I use TinyXML. This is a DOM C++ parser and it very easy to drop into your >>tools chain. I suppose it could be 'faster' but it seems very stable and is >>easy to integrate. > > > In Crystal Space we use tinyxml too but we modified it heavily to get > any decent speed with large files. With our modifications we can now > parse a 25 meg XML file in about 12 seconds (on a P4). Before that it > was very bad. Biggest problem was huge amounts of memory allocations. > We solved that by using pools. So - in the best spirit of OpenSource libraries - have you offered your changes back to the community? I'd really like to get a hold of a faster version. ----------------------------------------------------------------------- The second law of Frisbee throwing states: "Never precede any maneuver by a comment more predictive than "Watch this!"...it turns out that this also applies to writing Fragment Shaders. ----------------------------------------------------------------------- Steve Baker (817)619-2657 (Vox/Vox-Mail) L3Com/Link Simulation & Training (817)619-2466 (Fax) Work: sj...@li... http://www.link.com Home: sjb...@ai... http://www.sjbaker.org |