RE: [Algorithms] mesh optimisation/simplification
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From: Jon W. <hp...@mi...> - 2005-01-13 20:34:26
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> Are there no "boundary walking" approaches for just the planar stuff..(?) If you have a boundary which makes a polygon in a plane, then you just want to tesselate that polygon, which can be done for example using "ear clipping" (which works on concave polygons, too). You really can't do much better without also affecting the boundary, which you say is a no-no. Cheers, / h+ |