Re: [Algorithms] S/W Clipping - Perspective Correct Vertex Colors
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From: Jay P. <Jay...@co...> - 2005-01-13 16:44:25
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Near plane clipping is the only part of clipping that requires, err clipping. The rest of it is just scissoring. So you could argue that it doesn't have clipping. -J ----- Original Message ----- From: "Tom Forsyth" <tom...@ee...> To: <gda...@li...> Sent: Thursday, January 13, 2005 8:16 AM Subject: RE: [Algorithms] S/W Clipping - Perspective Correct Vertex Colors > Hey, at least it _has_ clipping. > > TomF. > >> From: Richard Mitton >> >> > I'm guessing that we are talking about a cellphone or PDA >> > implementation of OpenGL ES or something similar. >> >> bwahaha..... >> PSP, I suspect, with it's dodgy near-clip. >> >> -- >> ()() Richard Mitton .:. rm...@cl... >> ( '.') >> (")_(") xbox jester .:. climax action [kingston] > > > > ------------------------------------------------------- > The SF.Net email is sponsored by: Beat the post-holiday blues > Get a FREE limited edition SourceForge.net t-shirt from ThinkGeek. > It's fun and FREE -- well, almost....http://www.thinkgeek.com/sfshirt > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=6188 |