Re: [Algorithms] S/W Clipping - Perspective Correct Vertex Colors
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From: Ville M. <wi...@hy...> - 2005-01-13 08:50:43
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Simon, you're absolutely correct.. but I believe that Brian said in his original post that on this particular piece of hardware, the color values are affinely interpolated. cheers, -wili Simon Fenney wrote: >Ville Miettinen [mailto:wi...@hy...] wrote: > > >>Hi Brian, >> >>The problem you are facing comes >>from the fact that your output is perspective correct, but >>you'd want to >>"decorrect" some of your attributes, i.e., color values, because they >>are linearly interpolated in your graphics hardware. >> >> > >I don't think you can assume that the colours are only linearly interpolated >in graphics hardware. I would think that most of today's systems would use >the same interpolation hardware for all shading parameters (i.e colour and >texture coordinates) and hence are possibly perspective correct. > >regards >Simon > > >------------------------------------------------------- >The SF.Net email is sponsored by: Beat the post-holiday blues >Get a FREE limited edition SourceForge.net t-shirt from ThinkGeek. >It's fun and FREE -- well, almost....http://www.thinkgeek.com/sfshirt >_______________________________________________ >GDAlgorithms-list mailing list >GDA...@li... >https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list >Archives: >http://sourceforge.net/mailarchive/forum.php?forum_id=6188 > > -- Ville Miettinen, CTO Hybrid Graphics, Ltd. http://www.hybrid.fi |