Re: [Algorithms] Ray picking in editors - best done with collision volumes, or visual volumes?
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From: Noel L. <nl...@co...> - 2004-11-26 05:29:41
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On Thursday 25 November 2004 19:29, Megan Fox wrote: > It seems like either could work, but both appear to have (fairly > major) drawbacks, so I'm curious what others have done here. I find that polygon-level collision works best for editor picking. Start with the rough BV for a quick cull, but then continue down to the poly level. Performance shouldn't be an issue and they'll get exactly what they hit. --Noel Games from Within http://www.gamesfromwithin.com |