Re: [Algorithms] computing PRT and ambient occlusion in practice?
Brought to you by:
vexxed72
From: Ivan-Assen I. <iva...@gm...> - 2004-11-23 11:13:35
|
> How are people actually computing this in practice? > There seem to be two viable approaches to me : Forgive me if I'm being un-academic or not interested in tinkering, but what's wrong with the third approach 0) Have your authoring tool of choice (Max/Maya) calculate the lighting in whatever slow, precise, artist-friendly way they like, then have it baked into a texture from within said authoring tool? |