Re: [Algorithms] alternatives to zfail shadows
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From: David W. <da...@pl...> - 2004-07-30 17:32:47
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Oh no... the DX list has turned into Slashdot! :) By the way, isn't EAX supported just by using DirectSound and such? -- David [Jon Watte on 7/30/2004 11:48 AM] >As far as I understand patent law (which isn't very), each >independent developer that acquiesces to the patent demand, >rather than challenge them based on obviousness or prior art, >actually strengthen the patent holder's claim, because >"clearly" you'd challenge a patent claim that has good prior >art or is clearly obvious or equivalent to accepted practice. > >So, each developer who accepts the claim and gets a free >license may bolster Creative's position, until the point >where they feel they could defend it in court. At that point, >I wouldn't expect whatever their patent actually covers to be >free anymore. > >I haven't actually read the patent, and I understand that >some persons believe there is prior art presented, but I'm >not sure we'll see an actual test of whatever the specific >claims are for a while yet... Anyone care to be the guinea >pig? ;-) > >Cheers, > > / h+ > > >-----Original Message----- >From: gda...@li... >[mailto:gda...@li...]On Behalf Of >Fredric V. Echols >Sent: Friday, July 30, 2004 8:26 AM >To: gda...@li... >Subject: Re: [Algorithms] alternatives to zfail shadows > > >Here's Creative's reply to the matter: > >http://www.theinquirer.net/?article=17525 > >I don't know about what they'd do in the case of other games, but it sounds >like if you support EAX you've nearly got a license for the patent already. >;) Since they didn't demand any royalties or money whatsoever, it's >certainly not too horrible of them to simply ask that their audio >technologies be supported... But it remains to be seen how they deal with >other developers who use this technique. > >Obviously, it would be great if this technique wasn't patented at all, or >not actively enforced. But as it stands, the licensing certainly doesn't >seem prohibitive. > >-Fredric Echols > >----- Original Message ----- >From: "Georg Fischer" <gfi...@te...> >To: <gda...@li...> >Sent: Friday, July 30, 2004 7:46 AM >Subject: [Algorithms] alternatives to zfail shadows > > > > >>Due to recent (appauling) events my plans to use zfail stencil shadows >>have been foiled. >>I'm wondering if there are any alternatives, that avoid problems like >>having to keep track >>of the camera being inside or outside of shadow volumes, which would not >>be covered by >>the "zfail patent". >> >>This is an extremly frustrating situation, I'm very confused about how >>much code would need to be changed to be considered a different algorithm, >>especially since the code in question is pretty much under 10 lines of >>setting render states. The executable itself doesn't even contain much >>of the algorithm since much of the math is done on a third party hardware. >> >> > > > >------------------------------------------------------- >This SF.Net email is sponsored by OSTG. Have you noticed the changes on >Linux.com, ITManagersJournal and NewsForge in the past few weeks? Now, >one more big change to announce. We are now OSTG- Open Source Technology >Group. Come see the changes on the new OSTG site. www.ostg.com >_______________________________________________ >GDAlgorithms-list mailing list >GDA...@li... >https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list >Archives: >http://sourceforge.net/mailarchive/forum.php?forum_id=6188 > > > >------------------------------------------------------- >This SF.Net email is sponsored by OSTG. Have you noticed the changes on >Linux.com, ITManagersJournal and NewsForge in the past few weeks? Now, >one more big change to announce. We are now OSTG- Open Source Technology >Group. Come see the changes on the new OSTG site. www.ostg.com >_______________________________________________ >GDAlgorithms-list mailing list >GDA...@li... >https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list >Archives: >http://sourceforge.net/mailarchive/forum.php?forum_id=6188 > > |