RE: [Algorithms] Stripes - how efficient and useful they really are?
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From: Paul A. H. <pau...@wa...> - 2004-04-29 10:43:06
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> >Speaking of multiple UV sets. > > As far as I understand lightmaps are not really that useful > on PS2, and > > environment > > lighting is usually done using vertex lighting. Is this true? > > Usually yes. Lightmaps are tricky because there is no colour src*dst > blending mode on ps2. You can > do greyscale lightmaps though and there are approximations to colour > src*dst which work quite > nicely. Look on the ps2 newsgroups for more details. Surely that should read "there is no single pass colour src*dst blending mode on the ps2" ??? Paul A. Hodgson TNT (60ODT) MAILTO:pau...@wa... HTTP:\\www.warthog.co.uk |