Re: [Algorithms] Is there such a thing as spherical harmonic lighting for characters?
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From: <cas...@ya...> - 2004-04-13 22:46:10
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Peter-Pike Sloan wrote: > If you look at the latest DirectX Beta there is a different technique > that's kind of in-between what Ravi did and full blown PRT. There are > obviously a bunch of different ways to try and solve this problem. > Whatever you do you really want to use a compressed representation - it > helps with both storage and computation... > > I've been meaning to write a paper on the technique in the beta but > haven't gotten around to doing so yet... Hmm... I've been always quite sceptical about compression, but I have to admit I haven't looked at it closely. Could you give some insights about that technique of the DirectX Beta? -- Ignacio Castaño cas...@ya... |