[Algorithms] Re: Perspective Matrix for Camera Orientation
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From: Julian S. <jul...@ho...> - 2004-03-15 15:48:53
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I wasn't talking about OpenGL nor DirectX, I meant basic 3D. I need this for my 3D Engine, cause my current matrix should rotate the matrix so that the Camera got rotated so Z was deepth, Y height and X width, however it didn't work. So that's why I need a matrix that works, I mean, when I have multiplied the matrix with the vector, it should work. - Julian _________________________________________________________________ Få alle de nye og sjove ikoner med MSN Messenger http://messenger.msn.dk |