Re: [Algorithms] indexed face list efficiency
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From: Jani K. <ka...@ga...> - 2004-01-31 22:37:48
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> VUs can use indices efficiently enough, as well as posttransform caching. > The performance implications aren't exactly the same as on other hardware How do you handle the VU1 memory limit when using indexing? Regards, Jani ----- Original Message ----- From: "Rok Erjavec" <ro...@si...> To: <gda...@li...> Sent: Friday, January 09, 2004 11:08 AM Subject: Re: [Algorithms] indexed face list efficiency > > Until you start coding on PS2 though... the damn machine doesn't even know > > what indices are... > VUs can use indices efficiently enough, as well as posttransform caching. > The performance implications aren't exactly the same as on other hardware > (ie. prelit or trivial shader geometry may actually run slower with > indexing) but it's still usefull. > |