RE: [Algorithms] Re: Portal VS BSP
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From: Neil S. <ne...@r0...> - 2003-12-15 18:00:51
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> Wait a minute... portals vs. PVS vs. dynamic visibility. When > did they multiply? I believe there were only two of those. :) > By dynamic visibility I ment using portals in runtime. I > don't know of any useable zone-based system with runtime > visibility where you don't use portals. > What exactly are we talking about here? LOL. I thought I knew. ;) By dynamic visibility I was talking about something like dPVS, hierarchical occlusion maps and so on, i.e. there is no scene preprocessing. This is what I thought you were doing. I would classify portals as a static visibility solution if they are calculated from a static scene (and not some component-based thing). > What we were using was dynamic visibility based on portals > and with occluders put in the whole soup. So you get occluder > fusion at run time, with little extra costs. What you are Ah, so we were advocating the same kind of thing: portals with occluder fusion. Which I think is a pretty good idea. ;) I was only talking about PVS because the original question was "portal vs BSP" (actually "portal vs PVS"). Sorry for any confusion. - Neil. |