Re: [Algorithms] Occlusion maps for local lights via SH?
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From: <Pau...@sc...> - 2003-12-03 13:43:11
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On 03/12/2003 10:26:22 gdalgorithms-list-admin wrote: > Yes (I believe it's called "irradiance volume"), but my focus was on shadows > in static level from dynamic local lights :) How about this: Precompute standard sh coefficients for each vertex in the world as per PRT. Do the standard point lighting calculation, but project the normalised direction vector into SH using the cartesian rep. This should give you point lighting but with SH shadowing? Cheers, Paul. ********************************************************************** This email and any files transmitted with it are confidential and intended solely for the use of the individual or entity to whom they are addressed. If you have received this email in error please notify pos...@sc... This footnote also confirms that this email message has been checked for all known viruses. ********************************************************************** SCEE 2003 |