RE: [Algorithms] 60hz is the holy grail
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From: Oscar F. <Osc...@bl...> - 2003-08-11 17:22:13
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You've never suffered texture swimming on the PS2? Lucky man ... = clipping is a killer for it =3D) There are ways round it, admittedly = ... -----Original Message----- From: gda...@li... [ = mailto:gda...@li...]On Behalf Of Jurjen = Katsman Sent: 11 August 2003 16:52 To: gda...@li... Subject: RE: [Algorithms] 60hz is the holy grail Texture swimming on the PS2?? What are you talking about? -----Oorspronkelijk bericht----- Van: gda...@li... = [mailto:gda...@li...]Namens Michael = Pohoreski Verzonden: Monday, August 11, 2003 16:49 Aan: gda...@li... Onderwerp: RE: [Algorithms] 60hz is the holy grail If PC's are stuck with the same crappy PS2 textures (without mip-maps), = then yes. ICO, and Vice City, do a ~3 frame-buffer blur. Looks really = nice. Otherwise PC graphics make the PS2 look like the PSX. (Texture-Swimming = is still hideous on the PS2.)=20 -----Original Message-----=20 From: De Boer [ mailto:be...@ii...]=20 Sent: Saturday, August 09, 2003 4:37 PM=20 To: gda...@li...=20 Subject: Re: [Algorithms] 60hz is the holy grail=20 TVs do blur so I guess one of my predictions were correct. I wonder if = this means PS2 games can then look better than equivalent PC games due = to the TV blur at 30fps. ********************************************************************** The information contained in this email and its attachments is confidential. It is intended only for the named addressees only and may not be disclosed to anyone else without consent from Blue 52 Limited. Blue 52 gives no warranty that this email=20 message (including any attachments to it) is free of any virus=20 or other harmful matter and accepts no responsibility for any=20 loss or damage resulting from the recipient receiving, opening or using it.=20 ********************************************************************** |