RE: [Algorithms] Scheduling Game Events
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From: Mark W. <Mwa...@to...> - 2003-01-22 23:40:16
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In TDR2000 we had to support a software renderer AND the full rigid body = physics, all of which had to run on a P166, so we effectively had = starvation of both pipes :-( Bring on the HW T&L !! Mark > -----Original Message----- > From: Jon Watte [mailto:hp...@mi...] > Sent: Thursday, 23 January 2003 10:13 AM > To: gda...@li... > Subject: RE: [Algorithms] Scheduling Game Events >=20 >=20 >=20 > > Now, if you don't have enough time to service physics *and*=20 > graphics at a > > constant rate during *normal* situations, you really need=20 > to think about > > going to the gym. Polygon-wise, that is. >=20 > If you have hardware transform and lighting, polygons are=20 > cheap. At least as long as they're not the full-screen=20 > alpha-blend variety :-) >=20 > This is the main reason that our product currently REQUIRES=20 > hardware TLC and our installer won't let you install if you=20 > don't have it -- we use so much of the CPU for simulation- > type stuff, that if you have a grahpics cards that also=20 > wants the CPU, it ain't gonna fit. For a network-only=20 > product, that's a real problem. >=20 > Cheers, >=20 > / h+ >=20 >=20 >=20 > ------------------------------------------------------- > This SF.net email is sponsored by: Scholarships for Techies! > Can't afford IT training? All 2003 ictp students receive scholarships. > Get hands-on training in Microsoft, Cisco, Sun, Linux/UNIX, and more. > www.ictp.com/training/sourceforge.asp > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=3D6188 >=20 |