OT: RE: [Algorithms] Skeletal animation blending artefacts
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From: Tyson J. <twj...@sa...> - 2002-12-10 17:53:16
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Um, in a military simulation, I doubt anyone would care about the spider feet going into the floor. They'd be more concerned as to where Al-Qaeda got the giant spider! :) IK is nice for IK problems. Interpenetration is more a collision-volume not-working problem. -----Original Message----- From: gda...@li... [mailto:gda...@li...] On Behalf Of Nick Pelling Sent: Tuesday, December 10, 2002 3:05 AM To: 'gda...@li...' Subject: RE: [Algorithms] Skeletal animation blending artefacts I'm not knocking IK, it's just that I've only ever had anything approaching a problem with quat interpolation in about 0.001% of cases, and then only fleetingly. These are for computer games, right? That giant spider isn't being used for a military Al-Qaeda-giant-spider-invasion-of-America simulation, where the spider foot occasionally penetrating the floor would compromise everything? Sure, piledrivers are great too: but I prefer nutcrackers when trying to stay within budget etc. And for eating nuts, of course. :-) Cheers, .....Nick Pelling..... -----Original Message----- From: Jon Watte [mailto:hp...@mi...] Sent: 09 December 2002 22:10 To: gda...@li... Subject: RE: [Algorithms] Skeletal animation blending artefacts > To stop a stupid spider's stupid feet very occasionally > penetrating into the > floor, you could just clip the height of any transformed vertices > so that it > never goes below the level of the floor. That will look almost exactly like penetration. I think the easiest thing to do is to offset the spider upwards so it's not penetrating. The second easiest, and I believe by far the best-looking, would be an IK solver on each leg to put the feet on the floor. Note that this is NOT a "generic-coffee_maker" IK solution, with all those problems; this is a specific, constrained IK solution which can be made to look good with finite effort. > Of course, if you've been looking for an flimsy excuse to do IK > for a while, > then go for it. :-) If you can re-use that IK for all your animated characters, and finally get rid of that horrible foot sliding, then you have done all your players a great service. Or perhaps I'm just ultra sensitive to this problem. ------------------------------------------------------- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf _______________________________________________ GDAlgorithms-list mailing list GDA...@li... https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=6188 |