Re: [Algorithms] casting shadows on semi-transparent objects
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vexxed72
From: <cas...@ya...> - 2002-11-23 11:14:34
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or course, on the PC side you can also use WGL_ARB_multisample with GL_SAMPLE_ALPHA_TO_COVERAGE_ARB for order independant transparency. Ignacio Castaño cas...@ya... Adrian Perez wrote: One of the shrek programmers posted a fantastically awesome fix for this - just use stippled alpha with a checkerboard stipple pattern. It's only reasonable on televisions (the stipple pattern gets lost in the noise and you can't see it) and if you can live with the restriction of things with exactly 50% alpha, and with the restriction that no stippled things can overlap in screenspace. Shrek used it on their water plane - the shadows appeared on the water surface itself and on the floor below the water. Even with component inputs I couldn't see any artifacts. -Cuban @bungie _______________________________________________________________ Yahoo! Messenger Nueva versión: Webcam, voz, y mucho más ¡Gratis! Descárgalo ya desde http://messenger.yahoo.es |