RE: [Algorithms] CLOD on TINs?? Any pointers
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From: Dirk R. <ri...@ph...> - 2002-04-10 07:22:25
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If your TINs have static geometry, then i would advice the following: 1. Partition your terrain in grid cells of a fixed size (32m x 32m or something like, just that you get reasonable tri counts) 2. Run VIPM over each cell leaving the border tris full tesselated to avoid cracking 3. Adjust your VIPM parameters for each cell based on distance 4. Render the whole bunch Should be easy going if you have a VIPM solution at hand that is tweakable enough to respect grid cell borders. Some care has to be taken for edges that cross grid borders. Either adjust the grid borderlines to run along these edges or just put any triangles that touch these edges in both cells and mark them as fixed. Charles Bloom has written a tech note about it, it's at http://www.cbloom.com/3d/techdocs/vipm.txt Dirk -----Original Message----- From: gda...@li... [mailto:gda...@li...]On Behalf Of Phil Scadden Sent: Wednesday, April 10, 2002 12:45 AM To: gda...@li... Subject: [Algorithms] CLOD on TINs?? Any pointers General advice is don't use TINs but I am dealing with dynamic terrain defined by control points and creating a regular grid from them is an expensive middle step. The number of points is always considerably less than number of gridcells so it looks like its an approach to consider. It seems very few people have attempted this. Any live pointers that people know about? ---------------------------------------------------------- Phil Scadden, Institute of Geological and Nuclear Sciences 41 Bell Rd South, PO Box 30368, Lower Hutt, New Zealand Ph +64 4 5704821, fax +64 4 5704603 _______________________________________________ GDAlgorithms-list mailing list GDA...@li... https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=6188 |