RE: [Algorithms] Improving look of Shadows
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From: Willem H. de B. <Wi...@mu...> - 2002-03-07 17:40:59
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Are you talking about projective shadow maps? If so. a) get some gaussian blur going on. You could render the shadow to a smaller buffer and let bilinear filtering do the rest, but that looks pants. (ie, blocky-blurry if you know what I mean). b) If you draw your shadow map as a separate pass, have a vertex alpha with a value depending on the distance from vertex to lightsource. Or have a separate 1d texture gradient texture and calculate uv for each vertex depending on distance from light, and draw multi-pass. Willem MuckyFoot Goat Boy In A Hurry (tm) > -----Original Message----- > From: MH...@bl... [mailto:MH...@bl...] > Sent: 07 March 2002 17:40 > To: GDA...@li... > Subject: [Algorithms] Improving look of Shadows > > > Can I do something to a shadow draw routine to make it: > a) look a little fuzzy or blurry > b) get a little lighter (more transparent) at the point > farthest away > from the "light source". what i mean here is that the shadow > would look a > little darker at its base, and a little lighter at its peak > > what would these algorithms be, lets say on a PC or PS2 > > > respectfully, > m > > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=6188 > |