[Algorithms] finite automata in fighter game
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From: Przemek T. <caf...@ze...> - 2001-12-20 17:14:58
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hi! it's my first post to this list, so greetings for everyone. I am going to write a fighter game - something with box, karate, aikido etc. think the way to implement all 'combos' and in general user input handling would be to use a finite automaton with input signals like 'left', 'right', 'kick', 'you've been hit' and 'clock tick' for each player. but, after discussion, my friend pointed me out that the required number of states would be _very_ lagre. so the idea of interpolating between states of automaton (state of automaton would correspond to key frame of animation). although interpolation would decrase responsivity/playablity. is there another way? using ex. graphs seem to be equivalent. -- Przemek Tomczyk mailto:caf...@ze... `When you've got a shiny new hammer, every problem looks like a nail' |