Re: [Algorithms] runge Kutta
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From: Adam M. <amo...@dp...> - 2001-08-27 18:44:47
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> Well for a sim like a racing game, wouldn't hiding instability just be a > matter of re-orthonormalizing every once in a while, and since the rigid > bodies are represented visually by a triangle mesh it is doubtfully anybody > would actually allow a mesh to "blow" up. Heh heh. The naivete' ! > I'd probably just have an > artificial method of returning everything to a stable situation with similar > velocity and position as before. It would be very convenient if that is all one needed to do to get robust simulation with an arbitrary integrator. -- -- Adam |