Re: [Algorithms] BSP tree without splits
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From: Pierre T. <p.t...@wa...> - 2001-07-05 21:39:25
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> speed and headaches. Splitting atleast will give you finer grain collision > for the extra size you incur since the test polygon is smaller. But if the collision test is simply ray vs triangles, splitting a big single polygon in several little ones won't give "finer grain collision" - you'll just perform many tests instead of a single one. So YMMV. Pierre |