RE: [Algorithms] BSP tree without splits
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From: Gribb, G. <gg...@ra...> - 2001-07-05 19:15:16
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> > I've written a ray tracer that worked with a BSP > constructed in this way. > > I'm guessing your collision detection queries are similar > in nature to the > > operation of a ray tracer, no? > > If this is the case, wouldn't a BV-tree be just as good or > better than a BSP > tree ? It does not split faces in the first place, and by > nature provides > the same kind of logarithmic speed. Many (or most) game programmers don't know how to do collision against polygon soup. But I agree, if you are using a bsp tree "for collision only", you shouldn't be using a bsp tree at all. -Gil |