RE: [Algorithms] Fogging additive transparent polygons
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From: Alex C. <al...@ar...> - 2001-03-31 12:12:15
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Well, I got time to try this, and it works rather nicely! Thinking about it now, this actually makes good sense :-) Thanks to everyone who replied! Alec Clarke, Programmer Argonaut Games PLC > -----Original Message----- > From: Charles Bloom [mailto:cb...@cb...] > Sent: 28 March 2001 19:15 > To: gda...@li... > Subject: Re: [Algorithms] Fogging additive transparent polygons > > > > My solution to all these fog problems is just to fade that stuff out > in the distance. It looks great, and it has other advantages, such as > being able to fade it out faster than the fog and then just make it > disappear. This solves the problems with all extra passes, basically > you just fade them out and only do base texturing + lighting in the > distance. > > > ---------------------------------------------------- > Charles Bloom cb...@cb... www.cbloom.com > > > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > http://lists.sourceforge.net/lists/listinfo/gdalgorithms-list > |