RE: [Algorithms] Dumb OBB-tree optimization ?
Brought to you by:
vexxed72
From: Justin J. <ju...@mo...> - 2001-03-26 02:24:41
|
> You know, power plants and such..... Here's what got me thinking about all > this: > http://www.cs.unc.edu/~larsen/290/project.html > Ah. I'm enlightened. How naive of me not to consider stuff like this. > The boolean answer is enough to find Tc, the collision time. It has been > discussed in many places, for example in Brian Mirtich's thesis. > Baraff then suggested a distance estimate would be better to do the job, but both > methods work. Its been a while since I've read Baraff's papers... I'll have to dig them out again. But you are quite right of course. > Now, this has actually little to do with penetration depth, which is only > required with penalty methods to compute collision response. In order to > find the collision time, a distance estimate is enough. There's a subtle > difference here: computing separation distances, even between non-convex > bodies, is relatively easy. For non-convex penetration depths, I > don't even know where to start.... Yep. Non-convex penetration depths is a nightmare. I wouldnt even bother thinking about it. Seperation distance is all you need to know. > Finally, as far as the "time and normal" information is > concerned, there are > two things: > > Triangles and point of intersections would be really useful though. > > As said above, you almost got them :) True enough. Hmmm. I need to figure out how to get a meaningful contact set using just a true/false collision check and bisection. Justin Johnson - Technical Director Mobius Entertainment ju...@mo... |