RE: [Algorithms] CLOD vs Static landscape?
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From: Daniel V. <66...@gr...> - 2001-03-17 12:16:42
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> -----Original Message----- > [mailto:gda...@li...]On Behalf Of Johan > Hammes > > at the risk of starting a war, if popping ruins your gameplay , then the > gameplay was bad to begin with. Some of the greatest games that I have > played had bad graphics. In short, great game play should distract the > player away from the popping, not the other way round This is like saying: "If your game sucks because it runs at 10 fps it's not the programmer's fault but rather the designer's fault because he/she didn't come up with a game design that doesn't suck at 10 fps." - Daniel, Programmer, Epic Games Inc. |