Re: [Algorithms] CLOD vs Static landscape?
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From: Mark D. <duc...@ll...> - 2001-03-15 22:18:30
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Daniel Vogel wrote: > > The main problem I see in all games that shipped with LOD so far are > geometry popping and people/ vehicles/ buildings floating above the terrain > in the distance. Are there any practical solutions for these problems? > See my post that crossed in the mail with yours. Popping goes away with enough accuracy (sub-pixel pops), plus a coherent scheme like ROAM make a minimal number of pops, so they are hard to see, plus the triangle bintree has more gradual levels of detail than quadtrees, so there is less popping, etc... As for float, there are easy ways to add a bit more detail just as needed to avoid this (see the ROAM paper). --Mark D. |