RE: [Algorithms] Mipmapping
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From: Cem U. <tu...@an...> - 2001-03-09 16:35:43
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I resolved the problem. Now I call glPixelStorei( GL_UNPACK_ALIGNMENT, 1 ); ______________________________ Cem UZUNLAR tu...@an... >-----Original Message----- >From: gda...@li... >[mailto:gda...@li...]On Behalf Of Cem >UZUNLAR >Sent: Friday, March 09, 2001 4:33 PM >To: Algorithms >Subject: [Algorithms] Mipmapping > > >I have a small problem with mipmaps. >When viewed from a long distance( possibly when gl is using small mipmap >levels), they are getting greenish, yellowish smoothly. >I save all the mipmap levels to disk and examined them but there is nothing >wrong >Textures are mapped using repeat wrap mode in both directions. They are 24 >bit RGB textures. All mipmap levels uploaded.. > >______________________________ >Cem UZUNLAR tu...@an... > > >_______________________________________________ >GDAlgorithms-list mailing list >GDA...@li... >http://lists.sourceforge.net/lists/listinfo/gdalgorithms-list |