[Algorithms] skeletal animation vs. morphing
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From: Eric M. <mas...@ms...> - 2000-12-31 03:43:13
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Hello,
I was wondering if anyone could foresee any faults in using a morph based
animation system over a skeletal animation system for character animation? By
"morph based" I mean a system that is defined by poses. These poses are created
by the artist (possibly with help from a utility that speeds up common poses).
Which pose to use is decided at run-time depending on in-game criteria. Simple
linear interpolation would be used to blend from one pose to the next. It's your
standard morph-target animation system.
It seems to me that it would be very efficient at run-time. May take a little
longer to create content for, but the resultant animation can be much more
dynamic. Any thoughts? Thanks.
E.
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