Re: [Algorithms] Maya file format reader/writer.
Brought to you by:
vexxed72
|
From: Jonathan M. <jo...@kn...> - 2000-12-02 01:32:57
|
Nope, we don't have to re-write the tool. We use a stand alone maya
plug-in to do the conversion. At no point do we directly load the maya
files ourselves. We have maya load it, then we use the maya plug-in api to
extract the data. We actually converted from 2.5 to 3.0 with almost no code
changes at all, and I'm sure 3.x will go fine as well.
-Jon
----- Original Message -----
From: "Davide Pirola" <da...@pr...>
To: <gda...@li...>
Sent: Friday, December 01, 2000 12:29 AM
Subject: Re: [Algorithms] Maya file format reader/writer.
> > Yes, we have a stand alone tool called res. Basically it's a
> compiler.
> > It takes maya files and compiles them into the format that the game
likes.
> > That way if we decide to change file formats we don't have to re-export
> > anything, we just run the compiler. The compiler when pointed at a
> > directory structure will convert all of the latest changes into .res
files
> > which are then loaded into the game. In this manner all the artists
ever
> > deal with are maya files and we can play with the engine formats with
> > impunity.
>
> Basically you must rewrite your tool when maya file format changes, this
> can be a good solution but I prefer to write all the exporter with maya
> plug-in
> and have full control/access to the scene or program.
>
> (there are thousand of useful commands available for a plug-in, this can
be
> useful)
>
> Davide Pirola
> www.protonic.net
> www.prograph.it
>
>
> _______________________________________________
> GDAlgorithms-list mailing list
> GDA...@li...
> http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list
|