RE: [Algorithms] Maya file format reader/writer.
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From: Giovanni B. <ba...@pr...> - 2000-11-30 18:56:29
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The same here. We have a main export plug-in, plus several MEL tools. The only thing we were not able to export is a skinning structure that includes multiple weights/bones per vertices. From what we understood Maya skinning (1.0, we started a long time ago), you can bind only 1 bone per vertex. Any help for this? Thanks --- Giovanni Bajo Lead Programmer Protonic Interactive www.protonic.net a brand of Prograph Research S.r.l. www.prograph.it > -----Original Message----- > From: gda...@li... > [mailto:gda...@li...]On Behalf Of Neall > Verheyde > Sent: Thursday, November 30, 2000 3:07 AM > To: gda...@li... > Subject: Re: [Algorithms] Maya file format reader/writer. > > > >PS Is anyone else using maya as both their character builder, > animator and > >level design tool with no other tools (other than a few plugins)? > > We use Maya (with huge amounts of customisation) for everything. An > exporter plugin is responsible for moving content out of Maya into our > internal file format. In addition, we have plugins for facial animation, > world building, effects, etc. > > > Neall Verheyde -- Technical Director, Pure3D -- Radical Entertainment Inc. > > > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list > > |