Re: [Algorithms] Wireframe Editor/Vertex Output
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From: Neil F. <mf...@ho...> - 2000-11-18 08:05:53
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Well, I took a look at Nendo, and it looks great, but it's a bit too much. I want something simple, down 'n dirty. So, I guess I'll just make my own, nothing fancy or anything, but hopefully it'll have enough power to give me meshes (correct terminology to please unnamed people *CoughAkbarCough*) in a text file. If there's anyone else out there that has some advice to offer, I'd appreciate it, especially because I work almost exclusively with Direct3D and not too much with OpenGL... I think I've got the basics down but I'm having some problems with having multiple views in the same window at the same time... Okay, I put a simple wireframe at the origin. I want a 3-D view on the right side of the window. I also want to make three 2-D views on the left, one for each axis. Whenever I render in the 3-D view, I do: glBegin(GL_TRIANGLES); Draw whatever I need to... glEnd(); Then: SwapBuffers(hDC); hDC is the device context for the parent window(and the only window), so SwapBuffers(hDC) draws over the entire window. I want to avoid using more than 1 DC, but I still need the 3 2-D views in addition to the 3-D view. I guess my question is, is there a different approach to where I can have more than I view on a DC, or should I just create multiple "dummy" windows within my main window, give each one a WindowDC, and call SwapBuffers on each of them? If I do use window DCs, do I have to initialize GL for all of them, or do they all share from the parent window? Thanks Again, Neil Frick mf...@ho... >Mmm... I see... Thanks, I'll have a look into it. :) > >Neil Frick > > >>From: Jeff Lander <je...@di...> >>Reply-To: gda...@li... >>To: gda...@li... >>Subject: Re: [Algorithms] Wireframe Editor/Vertex Output >>Date: Fri, 17 Nov 2000 17:57:20 -0800 >> >>I make quite a bit of custom tools myself and think for many purposes they >>are very useful. Level editing is a good example (though Maya is getting >>pretty good at this now). I don't believe a custom tool is a real good >>option for model building though. You will spend way more time trying to >>create a decent UI then it will be worth. Particularly if you want to >>animate your models. >> >>For cheap nice little modelers, I would suggest Nendo from Nichimen. Good >>little modeler with some really nice features like 3D paint. You can't >>really beat it at $99. Tons of import and export options. >>www.nichimen.com >> >>There are also tons of modeling programs available on the net though I >>wouldn't vouch for them myself. >> >>If you are determined to role you own, you could certainly cobble together >>a decent 3D modeller using random pieces of OpenGL code and techniques on >>my website. I haven't really even needed to actually build models in my >>tools (preferring good interfaces myself) it wouldn't be too hard. >>www.darwin3d.com/gamedev.htm (I would take the 3D paint and texture >>projection, skinning, and motion capture samples and roll them all >>together >>with some nice frosting). >> >>-Jeff >> >>At 11:24 PM 11/17/2000 +0000, you wrote: >> >Gents, >> > >> >I'm looking for a simple program that will allow me to create/manipulate >>wireframes and save the positions of each vertices to a text file. No .X >>files or lightwave or anything... just a list of the positions of >>vertices. >> >All I want is to be able to make simple wireframes with tris, mess >>around >>with them, then get a file with a list of the x, y, and z positions of >>each >>vertex when I'm done... I really don't want to take the time to code >>something up on my own, but I do want an easier way to figure out 3d >>points >>then the one I'm using now (old fashioned pencil and paper). Anyone know >>if such a thing exists? Or should I just stop complaining, whip out the >>Dx >>and OpenGL books and get cracking? >> > >> >Thanks in advance, >> >Neil Frick >> >mf...@ho... >> >_________________________________________________________________________ >> >Get Your Private, Free E-mail from MSN Hotmail at >>http://www.hotmail.com. >> > >> >Share information about yourself, create your own public profile at >>http://profiles.msn.com. >> > >> >_______________________________________________ >> >GDAlgorithms-list mailing list >> >GDA...@li... >> >http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list >> >>============================================ >>Darwin 3D www.darwin3d.com >>Game Technology Seminars www.techsem.com >>_______________________________________________ >>GDAlgorithms-list mailing list >>GDA...@li... >>http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list > >_________________________________________________________________________ >Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. > >Share information about yourself, create your own public profile at >http://profiles.msn.com. > >_______________________________________________ >GDAlgorithms-list mailing list >GDA...@li... >http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. 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